Lighting Interactive Design - Weekly Lecture
3/2/2025 - 17/3/2025 : (Week 1- Week 7)
Ting Wen Yi / 0361799
Lighting Interactive Design/Bachelor of Design (Hons) in Creative Media
Weekly Lecture
Ting Wen Yi / 0361799
Lighting Interactive Design/Bachelor of Design (Hons) in Creative Media
Weekly Lecture
INSTRCTIONS
LECTURES
Week 1
Figure 1.1 Lecture Slides 1 - Week 1 (3/2/2025)
This week, Mr. Zeon and Mr. Abdul Shakir briefed us about the module, introducing the fundamentals of projection mapping. Mr. Abdul Shakir shared his work experience, including insights from his event Filament, where he demonstrated how projection mapping transforms spaces using light, contrast, and creative storytelling. We learned about key concepts such as understanding the projection surface, utilizing light and shadow for depth, and the importance of content in crafting immersive narratives.
Week 2
Figure 1.2 Lecture Slides 2 - Week 2 (10/2/2025)
This week, Mr. Abdul Shakir recapped last week’s lecture for students who were absent. He went over the key steps of the process, which included Canvas Setup Techniques, Resolution Calculation and Templates, Idea and Concept Development, and Sketching. During the session, he demonstrated how to generate ideas using keywords in the mind-mapping process and provided examples of how sketches are developed.
He shared past student work, showcasing how they sketched directly on top of a site template to explore their concepts. He emphasized that these sketches serve as quick idea explorations, helping to define form and shape without requiring intricate details.
Week 3
Figure 1.3 Lecture Slides 3 - Week 3 (19/2/2025)
This week’s lecture clashed with my Major Project, so I was only able attend the class midway. Mr. Shakir showed us Pulse of Nature by Henry Hu to explain how sound can make animation more emotional and engaging. He also went over the 12 Principles of Animation with a YouTube video, teaching us ways to make animations look more natural. We learned about Motion Graphics, its history, and how it's used in social media, ads, films, and exhibitions. He introduced different software like Adobe After Effects, Blender, and Cinema 4D. We also covered video editing techniques like transitions, montage, and jump cuts, as well as how to plan animations for projection mapping. These lessons will help us in our future projects and assignments.
Week 4
Figure 1.4 Lecture Slides 4 - Week 4 (24/2/2025)
This week, Mr. Zeon conducted the lecture. He introduced us to projection mapping and its various applications in both indoor and outdoor settings. Outdoor projection mapping is widely used in advertising, creating eye-catching visuals that capture public attention. It is also commonly applied to buildings for events and entertainment like concerts and festivals, and storytelling and exhibitions like our projects.
Week 5
Figure 1.5 Lecture Slides 5 - Week 5 (5/3/2025)
This week’s lecture also clashed with my Major Project, so I was only able to listen to the end of it. Mr. Shakir was teaching how to use After Effects and how to create compositions in different frames. We have left, middle, right, and floor compositions, so it’s better to split them into different compositions.
Week 6
During this week, Mr. Shakir introduced us to various masking techniques, including standard masking and track matte masks, which are essential for controlling visibility and creating smooth transitions in motion graphics. He also demonstrated the Reptile effect, a useful tool for duplicating and extending patterns seamlessly, allowing for efficient texture expansion. Additionally, he provided an insightful tutorial on the Puppet Tools, showing how they can be used to animate human figures by adding joints and deforming mesh structures naturally.
Another key aspect of the lesson was learning how to import our created videos into the digital mockup template he provided. This template allowed us to visualize our projection mapping within a simulated room environment, closely replicating the final presentation setup. The mockup showcased how our work would appear when projected onto three walls and the floor, helping us refine our designs and ensure proper alignment before the actual showcase.
Week 7
Week 7 was our final lecture session, where Mr. Shakir introduced us to Resolume Arena, a professional-grade software widely used in live events, concerts, and exhibitions. He mentioned that even global artists, such as Taylor Swift, utilize it for large-scale performances due to its advanced real-time projection control capabilities. Unlike traditional methods that require pre-rendering each piece of content into a video—consuming significant storage and rendering time—Resolume Arena allows for on-the-fly adjustments, making it an incredibly efficient and flexible tool.
We learned how to use the software to manipulate projected content dynamically, adjusting its position, scale, transparency, and playback speed in real time. Additionally, it enables users to control audio levels, apply effects, and create smooth transitions between visuals effortlessly. The ability to layer multiple video sources and synchronize them with sound makes it a game-changer for projection mapping, giving us greater creative freedom in our projects.
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