Environment Design - Final Project : Complete Environment Design Bible
16/12/2024 - 5/1/2025 : (Week 13 - Week 14)
Ting Wen Yi / 0361799
Environment Design/Bachelor of Design (Hons) in Creative Media
Final Project : Complete Environment Design Bible
I completed my exterior by adding the buildings that would appear in my camera view. I also included props such as street signs, benches, and streetlights to make the scene feel more lively and realistic.
I rendered two different views of the scene: one showcasing the overall building and another providing a closer look to highlight details and place the character.

Ting Wen Yi / 0361799
Environment Design/Bachelor of Design (Hons) in Creative Media
Final Project : Complete Environment Design Bible
INSTRCTIONS
You are to polish and complete each 1 of the Exterior and Interior Design with sufficient break down of props/asset concepts - hero asset, set design props and details. Each artwork will be layout with balanced and well arranged call sheet which will then be compiled with project 1 and 2 to a Complete Environment Bible. You are allowed to alter and upgrade each content that has strong design which showcases its functionality well.
List of tasks to be completed:
- (Individual Call Sheet) Polished Artwork: 2000 x 3500 pixels 200 dpi for Interior, Exterior and Props design (Jpeg and psd)
- Complete Environment Design Bible pdf format.
FINAL PROJECT : COMPLETE ENVIRONMENT DESIGN BIBLE
For my final project, I focused on the exterior of the environment I had sketched out in Project 1. I fell behind schedule because I invested more time in the interior. To catch up, I worked more quickly on the exterior. I built it mostly based on my original sketch but made modifications to ensure it looked more solid and like a real building, including adding roof details and other structural elements. Instead of sketching a new design, I made the modifications directly in Blender, using a trial-and-error approach.
3D Building
I added some buildings next to my main building to see how it would look, as my building is located at a corner. This allowed me to cover the back side, which I hadn’t detailed. The additional buildings effectively concealed the unfinished back portion.
Then I switched back to focusing on my main building, adding more details and installing wall lights. The window designs were similar to those in the interior to maintain consistency.
| Figure 1.2 Exterior Building Process - Week 14 (3/1/2025) |
Once I finished the 3D modeling, I moved on to applying textures and materials. I focused on a palette of earth tones complemented by gold accents to capture the elegant essence of the Art Nouveau style.
| Figure 1.3 Exterior Texturing - Week 14 (4/1/2025) |
| Figure 1.4 Environment Building and Touch Ups - Week 14 (4/1/2025) |
I added the fog and mist to make it look more like the game environment like mysterious and purplish ambience color. i also added the light fog like the interior shine through the window to the exterior of the building.
| Figure 1.5 Lighting and Fog - Week 14 (4/1/2025) |
I rendered two different views of the scene: one showcasing the overall building and another providing a closer look to highlight details and place the character.
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| Figure 1.7 Raw Rendered Close Up - Week 14 (4/1/2025) |
Color Editing
After the raw rendering, I used Photoshop to adjust the colors, making them darker and adding a purplish tone. I edited the character into the scene and adjusted its colors to ensure it matched the overall environment of the scene.
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Figure 2.3 Final Exterior Environment - Week 14 (5/1/2024)
Art Bible Compilation
I use both Photoshop and Canva to compile my art bible—Photoshop for photo editing and Canva for arranging the materials.
| Figure 3.2 Canva Arrangement - Week 14 (5/1/2024) |
Figure 3.3 Final Project Compilation - Week 14 (5/1/2024)
REFLECTION
Throughout this semester, I’ve learned a lot in the environment design module. From concept to final execution, it really took a significant amount of time to build everything up. The sketches and breakdowns were crucial in helping me transition my concept into 3D. There were times when I questioned whether choosing a separate project from my Game Art module was the right decision. Midway through the semester, I struggled to complete the work exactly as I had imagined and wanted it to be. However, I pushed myself throughout the process, even when I often found myself stuck or avoiding the work due to a fear of not being able to produce something beyond my current abilities. Overall, this semester has been a challenging yet rewarding experience, and I look forward to continuing to grow and refine my abilities in environment design.
This semester was my first time really working with Blender, and I found myself relying heavily on tutorials. Learning as I went, while trying to complete the assignments, took more time than I initially anticipated, but it was a valuable learning experience. By the end of the semester, I felt a sense of accomplishment in the journey of learning something new and applying the concepts and processes to create the final outcome. I’m grateful to Mr. Kannan for his guidance.
I enjoy receiving feedback because I want to improve, but sometimes I avoid class because I feel like I don’t want to face the lecturer, especially when my work doesn’t meet the standards I aspire to.
Overall, this semester has been a journey of growth, resilience, and embracing new challenges, leaving me eager to continue improving my skills in environment design.
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