Anatomy and Character Sculpture - Project 2 : Character Detailing and Texturing
21/6/2024 - 6/7/2024 : (Week 9- Week 11)
Ting Wen Yi / 0361799
Anatomy and Character Sculpture/Bachelor of Design (Hons) in Creative Media
Project 2 : Character Detailing and Texturing
Ting Wen Yi / 0361799
Anatomy and Character Sculpture/Bachelor of Design (Hons) in Creative Media
Project 2 : Character Detailing and Texturing
INSTRCTIONS
You are to continue with the previous sculpt from Project 1 to further enhancement. You may add sufficient details and textures to the character sculpt by utiliziing thorough studies of anatomy principles in your sculpt. Details should uplift the character persona which will add visual narrative to the output produced. Below are the list of components to be achieved in this project:
- Character Persona
- Skin Details
- Scars and bumps
- Creases
- Color implementation
- Light setup
- FINAL RENDER
*Note that the character needs to be identical to your concept proposed and details that is suffiecient to address appealing characteristic. This will then continued to FINAL for further development. Further references can be obtained at files/class materials folder
PROJECT 2 : CHARACTER DETAILING AND TEXTURING
As Project 2 is a continuation of Project 1, I had a design outfit breakout to aid me in blocking out her outfit. I included the details on her outfit.
I proceeded with blocking out her outfit by masking out her upper body and extruding it to give volume to her top. I also created her headpiece, shoes, and necklace using Cinema 4D. I blocked out her pleated skirt in ZBrush, and I watched a tutorial on how to make a pleated skirt in ZBrush.
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Figure 1.2 Outfit Block Out - Week 10 (27/6/2024) |
I continued to refine the details and add more accessories. I used brushes in ZBrush to add strokes that resemble fabric. I added a belt on her waist and attached a piece of fabric with a scorpion design to the belt. The shoes were also given special attention, with detailed patterns and textures to match her overall aesthetic.
Figure 1.3 Outfit Progress - Week 11 (4/7/2024) |
Week 11: Progression on Outfit
To finish the overall outfit, I added a cape/scarf behind her. I also carved the little details on her belt and bracelet. I added wrinkles to the clothing to provide detail and depth.
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I modeled her cape using a plane and added some creases to make it more realistic. Then, I extruded it to give it slight thickness. To make it more realistic, I used dynamic cloth simulation to simulate the cloth being pulled by gravity.
Figure 2.2 Bottom - Week 11 (4/7/2024) |
I resculpted the scorpion for her belt so it is now different from the scorpion at her back. I added a lot of detail to the scorpion to better suit her personality, which is royal.
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I applied a very subtle skin texture to her face and body. This makes her look realistic but not too realistic at the same time. I added smile lines and refined her eyes, deepening the creases to enhance her expressions.
Week 12: Amendments
After receiving feedback from Mr. Kannan, I made some minor refinements. Specifically, I redid the creases on her cape, as the initial ones were incorrect. I also made some minor changes to her feet and shoes, making her wear heels and positioning her feet in a tiptoe form.
Figure 3.1 Refinements - Week 12 (13/7/2024) |
For Project 2, I just applied some base colors and haven't yet go into the details of coloring. Most of her accessories are made from gold, which adds a touch of elegance and luxury to her appearance. She has purple hair, which contrasts beautifully with her mostly white and gold clothing. I also plan to make the cape from a sheer material, which will add a delicate and ethereal quality to her look.
Figure 3.2 Color Bashing - Week 12 (13/7/2024) |
Figure 3.3 Project 2 Compilation - Week 12 (13/7/2024)
FEEDBACK
Week 11: For clothing, asymmetry will cause overlaps. Adjust the offset. The character is slightly imbalanced; bring this inward a bit. Move the beginning of the skirt to create a V-shaped drop in the middle. The hand is large; make it smaller or increase the arm's mass. Bulge the shoulder slightly. Check with your lighting for effects.
REFLECTIONS
Experience
Throughout this project, I sculpted her clothes and added tiny textures to her skin. Although it took me some time to "perfect" it, I think it was worth the effort. I focused on modeling the basic shapes and structures of her outfit, ensuring that the proportions were accurate. This project also involved a lot of trial and error. There were moments of frustration when things didn’t look right or when adjustments led to unexpected results. However, these challenges taught me the importance of perseverance and problem-solving. Each obstacle I overcame contributed to a deeper understanding of the tools and techniques I was using.
Observation
During the process, I observed that the wrinkles in the clothes follow a certain "logic," such as the pinning of the fabric and how it forms creases under the influence of gravity. It requires patience and careful reference work to accurately capture elements like smile lines, and the proportions of her body and hands.
Findings
I found that minor details significantly affect the overall look of the model. Paying attention to small features, like the texture of the skin, the intricacies of the belt and bracelet, and the natural flow of wrinkles in the clothing, can greatly enhance the realism and depth of the character. I also learned that understanding the principles of how fabric behaves and interacts with different forces is crucial in creating believable clothing.
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